Monster Builder
Mattermost needed a way to showcase the versatility of their platform and how it can connect to various development environments. I worked with the Developer Advocate to create this monster builder, which required variable body parts and accessories for customization. The monster parts were built so that they could be systematically overlayed without any clashing or tangencies in the character art. I designed the UI and UX of the web experience so that people could “release” their monsters to a Mattermost channel.
Promotion
This monster builder was featured as part of a conference talk. I worked with the Developer Advocate to design a custom presentation deck that would be aesthetically aligned and memorable. I also designed print collateral to showcase the demo at our booth.